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TAILGATE PONG & CORNHOLE TOURNAMENT 2016
DATE: THURSDAY AUG 18, 2016

PRE-REGISTRATION: DEADLINE AUG 5, 2016 @ NOON. AFTER DEADLINE, REGISTRATION WILL ONLY BE ACCEPTED ON DAY OF EVENT FROM 9-11AM. PRE REGISTER BY EMAIL lwarrington@actiontrucks.com

PRACTISE/WARMUP EVENT: WEDS AUG 17, 2016

TIME: 6PM-9PM
MAIN EVENT FIELD IN FRONT OF ACTION TENT
TEAMS CAN COME PRACTICE, LEARN THE RULES AND WORK ON STRATEGIES FOR THE BIG GAMES THURSDAY.

MAIN EVENT

TIME: LAST MINUTE REGISTRATION 9AM-11AM
TOURNAMENT STARTS AT NOON RUNS TIL 4PM
AWARDS AT 4PM

LOCATION: MAIN EVENT FIELD IN FRONT OF ACTION BOOTH
SET UP: 3X TABLE PONG
3X CORNHOLE BOARDS

48 TEAMS – (2 PLAYERS MAKE A TEAM)
GUARANTEED 1 ROUND OF EACH GAME
TOP 24 TEAMS (AFTER COMPLETION OF EACH GAME) ADVANCE TO PLAY AN ADDITIONAL ROUND OF EACH GAME FOR FINAL STANDINGS.

GAMES WILL HAVE 12 MIN TIME LIMITS. GAMES WILL BEGIN PROMPTLY EVERY 15 MINS.

Tailgate Pong & Cornhole Warm Up/Practice Night – Wed. Aug. 17th

Practice time is 6:00 PM to 9:00 PM – If you have signed up to compete or if you just want to try it out!

JOIN us and Enjoy a live performance by Jesse Slack at 7:30 PM at the Practice Site – Action Car & Truck Booth near the Chevy Tent.

Learn More About Jesse Slack click here!

RULES

  • Over all winners are declared by the team with the most combined points of Tailgate Pong and Cornhole games. Each team will play a round of each game, with the top 24 teams advancing on to play another round each of table pong and cornhole. Any Tie breakers will be decided by a coin toss.
  • Tournament begins at 12:00 on main show field in front of the Action Car & Truck Accessories Booth
  • All games will be 12 minutes long, with a 3 minute re-set between games
  • Eligible participants must have valid 2016 Havelock Country Jamboree entry band (Day pass or weekend pass both valid)
  • Teams will consist of 2 people
  • Only members registered in a team will be allowed to play. No trading out players at any time during tournament
  • Teams not present at the start of their time slot will have only 5 minutes to show and continue their scheduled game. During the first 5 minutes, opposing team will have free play. If no team shows after 5 minutes, they will be disqualified and receive a score of 0 and opposing team will be granted points allocated during 5 minutes of play.
  • Pre-registration will be available until August 5, 2106 @ Noon via e-mail lwarrington@actiontrucks.com . Following this date registration will be Thursday August 18th starting at 10am sharp. Only 50 teams will be taken on a first come first serve basis. A wait list will be held for any teams outside of the first 50.
  • Waitlist members will be required to be on-call for possible entry if there is a no show of a registered team at beginning of first round play only.
  • Cost of registration is $ 20 per team.
  • Registered team members will each receive a gift bag for participating supplied by Action Car & Truck Accessories with loads of great prizes
  • There will be 3 Tailgate Pong and 3 Cornhole tables in play per round. All games will be pre-scheduled.

Each team will be randomly placed to play via a grid format and will each play a game of Tailgate Pong and Cornhole with top 24 teams advancing on to play another round of each game.

ANY and ALL judging discrepancies or issues during the tournament will be brought forward by judges to Tournament Official. Final decisions will be made ONLY by Tournament Official.

TAILGATE PONG

– First team to empty the opposition’s cups from the table is the winner
– Each cup has a point value (1-10 points) stamped on the bottom of each cup
– Prior to game start – each team will draw a poker chip to determine their ‘LUCKY CUP’ in which they will be given bonus points if they should score that cup on the opposing team’s side
– Cups can be set up in any order on the board by each team with no disclosure of which cup is which
– Double ball any cup (in one throwing round) = Double points based on number underneath.
– Foul line in play. No body part or shooting hand can cross foul line at anytime. If a shot is foul, shot does NOT count and team looses all remaining shots for that throw.
–  Bounce shots can be defended
– Spinning balls on edge of cup can be blown out before they touch water inside cup. If ball is blown into another cup, points count for throwing team. ***Blow at own risk***
– Last cup standing must land “Double Ball” for game win. Double ball does not have to be at the same time. Last cup just has to have 2 sinks to declare game over.
–  If Double Ball in last cup happens in one throwing round, points on bottom of that cup will be doubled PLUS a bonus 20 points are awarded.
– Game is over once first team clears opponents board and double sinks last cup standing or allotted time runs out.
– 12 minutes are allotted per game. If games are not completed prior to 12minutes, team with the most points wins.
– All games will start on time. Late teams will be able to pick up their game as long as they arrive prior to 5 minutes from games start time.  Opponents will have full playing field until challenging team arrives. If no team arrives within 5 minutes of start time, No show team will receive 0 points and winning team will be allotted points based on first 5 minutes of play only.

ANY and ALL judging discrepancies or issues during the tournament will be brought forward by judges to Tournament Official. Final decisions will be made ONLY by Tournament Official.

CORNHOLE

-Teams will throw bean bags at holes in a board to gain points.
– Boards will be placed 20 ft apart with a foul/throwing line in place.
– 4 bean bag throws per team, per play. All 4 throws will be completed in a row by one team followed by the same 4 throws by opposing team.
– Bean bags scored in hole = 3points
– Bean bags on board = 1point (Bags must remain on board for all throws. Any bags that slide off during the 4 allotted throws DO NOT COUNT.)
– Points are scored after each team has thrown allotted 4 bean bags.
– Games score to 21 points or time.
– Teams can not score greater than 21 points and can not win the game until perfect score of 21 is achieved without going over. (Example: If a team is sitting at 20 points and throws a bean bag into the 3 point hole that team DOES NOT win. Teams must only score 1 bean bag on board for 1 point to win. Teams must throw all allotted bean bags even if winning point is scored in first throw. )
– Foul line in effect. No body part or throwing hand can cross foul line at any point. If foul during throw, no points are allotted and team looses remaining throws.
– No re-throws for any reason.
– If no team scores 21 points within 12 minute time frame, the team with the most points is declared the winner.
– All games will start on time. Late teams will be able to pick up their game as long as they arrive prior to 5 minutes from games start time. Opponents will have full playing field until challenging team arrives. If no team arrives within 5 minutes of start time, No show team will receive 0 points and winning team will be allotted points based on first 5 minutes of play only.
ANY and ALL judging discrepancies or issues during the tournament will be brought forward by judges to Tournament Official. Final decisions will be made ONLY by Tournament Official.

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